Terminal System | Interactive In-World Computers

Turn any prop screen on your map into a real, working computer that draws right onto the monitor instead of floating over it. Full desktop workstations or single-screen kiosks, hacking minigames, a quiz that scores players into profiles, door control, action buttons, locked file folders, and live screen sharing so nearby players watch the same terminal.

Status
Early Access
Gameplay
Compatible With
ESXQBCoreQBoxStandalone
Requirements
ml_bridgeox_liboxmysql
Recommended
ox_doorlock
Price44.9935.99-20%One-time purchase

Overview

Every server has computer props on desks, keypads on walls and monitors that do nothing. Terminal System makes them work: the interface is drawn onto the prop's own screen, players boot a desktop or crack a kiosk, and anyone standing nearby watches the same monitor live.

What to expect

  • Desktop mode boots a full computer with apps on the prop's screen
  • Kiosk mode runs single-screen keypads, ATMs and control panels
  • Four hacking minigames, each able to guard a boot, an app or a folder
  • Wins are checked on the server, and instant solves are thrown out
  • A quiz engine scores players into profiles with cash, item, job or vehicle rewards
  • Door panels toggle real locks, shared live with everyone nearby
  • Locked file folders hide intel behind a minigame or a quiz profile
  • Failed passwords can lock the terminal, for everyone or just the offender
  • Three OS skins plus per-terminal logo, boot lines and wallpaper
  • 0.00ms idle when no screen is in use

Works on ESX, QBCore, QBox and Standalone.

Key Features

Desktop Mode

A full computer simulated on the prop. A logo screen, typewriter boot lines, a camera that eases into the monitor, and a working desktop of app icons. Each terminal is its own self-contained workstation.

Desktop Mode

Kiosk Mode

Single-screen terminals for wall keypads, ATMs and control panels. Simple mode opens the app the moment a player interacts. Locked mode makes them beat a minigame first, then re-locks after a timeout you set.


Hacking Minigames

Password word-cracking, memory card matching, a pipe-routing puzzle and a repeat-the-sequence lock. Each one has its own difficulty and time or attempt limits, and the password game can lock the terminal after repeated failures. Any of them can guard a boot, an app or a folder.

Hacking Minigames

Quiz Engine

A weighted aptitude test that scores answers into named skills and assigns a profile. Questions are shuffled and trimmed per session, so a player cannot peek at the answers ahead of time.


Reward System

Pass the quiz and a player can earn cash, items, a job or a vehicle per profile. Item grants run through a server hook you control. Vehicle rewards register an owned vehicle on QBox, QBCore and ESX, with a garage you set. Rewards survive disconnects: a player who drops at the result screen is auto-confirmed and paid.


Door Control Panel

Toggle facility doors from inside the terminal with live lock state, wired into ox_doorlock. Changes broadcast to nearby players in real time, so a lockdown is shared across everyone, not just local to the operator.


Action Panels with Cooldowns

Buttons that fire a server event, a client event or an export with optional arguments. Each one has its own cooldown, icon and description. Use them for silent alarms, lockdowns and any custom trigger you need.


File Browser and Locked Folders

An in-terminal file explorer with readable documents. A locked folder needs a minigame solve or a specific quiz profile to open. Layer intel, briefings and classified files behind the security you pick.


Live Screen Sharing

Nearby players watch the same terminal the operator is using, relayed in real time. Anyone who walks up late is caught up to the current screen. A whole group reads the same panel together.


Access Gating by Job and Item

Restrict a terminal to a single job or a list of jobs, and require an inventory item to open it, on top of any minigame or quiz gate. A police panel stays police-only with no extra scripting on your end.


Password Lockouts

Repeated failure on the password challenge locks the terminal for a duration you choose. The lockout can be global, freezing everyone out, or personal, hitting only the player who kept failing.

Password Lockouts

Multi-Location Terminals

Place one terminal definition at many coordinates with a locations list. Every copy shares the same quiz, apps and look. A chain of identical panels stays a single block of config. Completion is shared across copies: pass the quiz at one location and every copy remembers it.

Multi-Location Terminals

In-World Screen Rendering

The interface runs on the prop's actual screen, not as a panel floating in front of it. Monitors, TVs, laptops and custom models all show a live, interactive display.

In-World Screen Rendering

Adjustable Screen Sharpness

Set how crisp each terminal looks, from a small keypad up to a full monitor, matched to the prop's screen shape. Trade a sharper image against memory use to suit your map.


Cinematic Camera

A smooth move from third person into a focused terminal view, with distance, height, zoom and speed you can tune, plus an optional player animation while the terminal is in use. Flip the debug flag and an in-game calibrator frames the shot live and copies the camera values to your clipboard.


Operating-System Skins

Per-terminal interface looks: a clean modern desktop, a retro late-90s desktop, and a vintage palette, each with colour variants. Every terminal sets its own skin in its definition.


Logs and Plug-In Points

Discord logging for quiz results, door toggles, actions, failed attempts and minigame wins, recording who used what and when. Your other scripts can read a player's quiz profile and react when a terminal is completed. A terminal can drive the rest of your server.

Logs and Plug-In Points

Terminal Branding

Each terminal takes its own logo image, boot lines and desktop wallpaper. A police terminal, a gang laptop and a corp kiosk read as three different machines.


One-Time Evaluations

Quiz completions are saved to the database per player. Decide per terminal whether a finished test stays closed forever or can be retaken after success or failure.

In Development

Early Access Beta

This product is in active development and may not be fully functional yet. Features may change, break, or be incomplete.

Reduced launch price, locked in forever
Shape development with your direct feedback
All future updates included at no extra cost

The final release may differ significantly from the current version. No refunds based on unfinished features.

Secure Payments via:
Payment method 1
Payment method 2
Payment method 3
Payment method 1Payment method 2Payment method 3Payment method 4Payment method 5Payment method 6Payment method 7Payment method 8Payment method 9Payment method 10Payment method 11Payment method 12Payment method 13Payment method 14Payment method 15
Checkout powered byTebex

Tip: Log in with Discord to automatically sync your customer roles!

Buying a pre-release product means backing its development directly. Your money pays for the hours, the testing and the reworks that get it finished.

Asset Escrow
Support Included

Verified Reviews

No reviews yet. Be the first!