Airdrop | Server-Run Supply Drops With Live Loot Fights
A cargo plane roars in from the map edge, releases a crate under a colored parachute, and the whole server races to it. Open it with a tool or a quick minigame, then fight to grab loot slot by slot. Schedule drops, call them in with a flare, and tune everything from an in-game panel.





















Overview
ML Airdrop turns a quiet shift into a scramble. On a timer or on command, a cargo plane flies in across the map and drops a crate under a colored parachute, and whoever reaches it first has to crack it open while the rest of the server is right behind them.
What to expect
- Server-run drops on a timer or called in by command
- Crate settles on real ground, never on a player's head
- Server-side loot: what you see in the crate is what you get
- Open by tool, skill-check minigame or instant, after a sealed unlock countdown
- Hold-to-grab loot one slot at a time, turning a busy drop into a real fight
- Weighted loot tables: items, weapons, cash, bank money or a vehicle
- Signal flares that call a drop to your position, with cooldowns
- Full in-game admin panel with a live 3D preview, no file edits
- Optional skill XP, Discord logging and switchable themes
- 0.00ms idle in resmon until a drop is actually running
Works on ESX, QBCore and QBox, or fully standalone.
Key Features
Real Plane Flyover
A cargo aircraft spawns far out, flies in across the map and releases the payload over the drop point, with a plane blip and a search circle so players know where to head.

Parachute Descent
The crate floats down under a colored canopy with a smoke trail, then settles cleanly onto real ground instead of floating or sinking into terrain.

Sealed Unlock Timer
Crates stay sealed for a set countdown after landing, shown live on a floating tag, giving everyone a fair chance to race in before it can be opened.

Flexible Open Methods
Open a crate with a required tool and progress bar, a skill-check minigame, or instantly. Tools can be a list, required all or any one, consumed, checked or worn down.

Hold-To-Grab Loot Fights
Once open, loot is taken one slot at a time by holding to grab it, turning a crowded drop into a real contest over who claims the best items.

Weighted Loot Tables
Design tables with weighted entries, guaranteed items, rare flags, stack sizes and a random number of rolls. Entries can be items, weapons, cash or bank money.

Vehicle Drops
Vehicle crates roll one vehicle from a weighted pool, land it locked and empty, and hand it to the winner: registered as an owned vehicle out of the box on QBox, with ready-to-enable snippets for QBCore and ESX, or simply with keys, fuel restored on claim.

Scheduled Auto Events
Drops fire on a randomized interval, skip themselves when too few players are online, and can announce an inbound warning countdown before the plane appears.

Signal Flare Items
Bind inventory items that call in an airdrop near the user, with a per-player cooldown, a randomization radius and a choice of fixed or random crate. If the drop cannot spawn, the consumed flare is refunded automatically.

Free-For-All Or Locked
Make a drop open to everyone or lock it to whoever triggered it. Drops triggered by other scripts can be locked to the player who called them, while flare and world drops stay competitive.

Full In-Game Admin Panel
Trigger drops, edit planes, crates, loot, zones and flares, and save straight to the server with no file edits, all from a panel opened by a command.

Live 3D Preview And Pickers
Preview crate and plane models in 3D, pick map blips from a searchable list, choose smoke and parachute colors, and set timers with quick presets. Searchable catalogs ship for aircraft and pilot models with live thumbnails, plus curated crate prop lists.

Zone Map Overview
See every zone on a live map with radius circles, search and one-click teleport, and place or resize a zone live in the world so the same area lands somewhere new each time.

Drop History
A history tab logs every past drop, its contents and who took what, with a teleport button and automatic cleanup of old records on a retention timer.

Optional Progression Rewards
Reward players with skill XP for looting a drop, in one or more skill categories per crate. The XP is split across the loot so everyone earns for what they personally grab, with amounts you set globally or per crate.

Discord Event Logging
Log every airdrop to Discord, with each action able to go to its own channel: inbound spawn, loot pickup, vehicle claim, admin action and despawn, each recording who did it and what they took, color coded by outcome. One switch routes the same logs to FiveManage or the console logger instead of Discord, or to all at once.
Live Drop Tracking
The control tab lists every active drop with its state, unlock timer, ETA and zone, and lets you force-despawn a stuck one in one click.

Prompt Or Target Opening
Crates open with a simple [E] prompt or through your target resource. One config switch, no code edits.




