ML Radio | Frequencies, Antennas, Jammers and Live Stations
A full radio world for your server. Tune to frequencies, run a dual-channel handset, raise antennas and jamming towers, hack rival towers to cut their reception, and put live stations on speaker zones and placeable boomboxes that keep playing on their own.














Overview
Most radio scripts are a menu that always works. This one runs on antennas. Players raise them, rivals hack them, and one jammer can shut a whole block up.
What to expect
- A handset with two channels: talk on one, monitor another
- Signal fades with distance, indoors, underground and in storms
- Three antenna tiers players place, repair and pick back up
- Four fixed towers ship as backbone coverage across the map
- Jammers cut an area off the air, with a whitelist for allies
- A timed hack knocks a tower offline and can alert chosen jobs
- Job-gated stations with a full DJ console and 24/7 autoplay
- Speaker zones and placeable boomboxes with 3D audio
- Batteries drain and recharge, and placed gear survives restarts
- 0.00ms idle with the radio in your pocket
Works on ESX, QBCore and QBox. It runs on stock pma-voice; the two-channel handset uses the pma-voice build included in the download.
Key Features
Dual-Channel Handset
Talk on a primary channel and monitor a secondary one at the same time, with separate volume memory per channel. Swap with a key, mute players, carry a personal callsign.

Coverage You Build
Antennas project reception range. Bigger tiers cover more ground and take weather better. Step outside the coverage and your radio goes quiet.

Signal You Can Lose
Signal drops with distance, indoors, underground, and in rain and storms. Players have to watch where they stand.

Fixed Backbone Towers
Drop permanent towers around the map as core coverage, each with its own range, repairability and optional damage state.

Player-Placed Antennas
Place antennas from items with ownership limits, optional health decay, repairs from kits and parts, and pickup that saves condition back onto the item.

Jamming Towers
Cut radio across a whole radius. Adjustable range, a draining power reserve, durability, and a frequency whitelist so allies stay on the air. Picking a jammer back up saves its remaining charge and condition onto the item.

Antenna Hacking
Run a timed hack with a success roll to knock a tower offline and lock it out, killing reception for everyone who relied on it.

Owner and Dispatch Alerts
A hacked antenna warns its owner and can ping chosen jobs with the location. Police or a response crew can roll out.
Live DJ Console
Authorised jobs go live from a stream link with a full console: add, reorder, skip, pause, shuffle and repeat, with one track fading into the next.

Voice Ducking
Music drops automatically while the DJ talks and lifts back up when they stop. Announcements always cut through.
Around-the-Clock Autoplay
Stations run a looping playlist so zones and boomboxes are never silent. A live DJ takes priority, then autoplay quietly resumes.

Speaker Zones
Lock a square, yard or bar to a frequency. Anyone standing inside hears whatever is playing on it. Volume drops off towards the edge.
Placeable Boomboxes
Players set down stereo props with 3D audio that grows louder as you approach, with power, tuning, volume and an optional battery. Quick channel presets in the boombox menu alongside free tuning.

Ownership and Control
Stereos, antennas and jammers answer to their owner. A config toggle opens stereo control to anyone standing nearby.

Job and Duty Channels
Lock frequencies to specific jobs and require active duty, with named channels so police and EMS bands read clearly.

Persistent World
Placed antennas, jammers and stereos, ownership, conditions and lockouts all survive restarts. The airwaves stay exactly as players left them.
Tune It and Watch It
Tiers, ranges, permissions and stations live in three config files with a comment on every line. Discord webhooks log channel joins, broadcasts and hacks.

Battery You Manage
Radios drain charge while tuned and shut off at zero. A warning fires when the battery runs low, and a battery pack recharges it on the spot.

Status Screen On The Tower
Antennas and fixed towers carry a small live display with condition, range and lockout state. You can see what a tower is worth before deciding to repair it or hack it.

Hooks For Your Systems
Open server hooks fire on channel joins and antenna hacks for your XP or dispatch scripts, and exports let other resources start stations, pause autoplay or damage towers.
Static Creeps In
As your signal drops the people talking to you get thinner, then muffled, then robotic. The music fades under a bed of static at the same time.

Your Own Audio, No Internet Needed
Drop mp3 files into the resource and point a station at them. Sirens and alarms loop forever, no stream and no external host. A base alarm keeps running if your stream host goes down.





