Shops & Traders | In-Game Vendor Creator, Limited Stock and Black Market Dealers

Build every shop and every trader from inside the game: place the vendor, dress it, stock the shelves, save. Stock is limited and counts down live for everyone, traders can move between spots and open only for a few hours a day, and single items stay locked until a player earns the skill. Fits a city gun store and a wasteland black market just as well.

Status
New
Creator
Compatible With
ESXQBCoreQBoxStandalone
Requirements
ox_liboxmysqlml_bridge
Recommended
ox_targetml_skills
Price49.9939.99-20%One-time purchase

Overview

Adding a shop usually means a config file, a restart and crossed fingers. Here you do it standing in the game: place the trader, dress it, stock the shelves, hit save, and players are already buying. No files, no downtime.

Not every shop has to be a supermarket

Give a trader four possible spots and a two hour window and he stops being furniture, because players have to find him before he is gone. Put six units of a rare item on his shelf and let it refill only on restart, and that item becomes something your server argues about. Lock the good gear behind a skill level and buying it turns into a goal instead of a click. The same panel that builds a city clothing store builds a wasteland dealer who only shows up at night.

What to expect

  • Traders go anywhere, with a live preview of model, outfit and animation
  • One click copies your own look onto the trader
  • Players shop from a cart with categories, search and an order summary
  • Prices can mix cash, bank money and inventory items
  • Limited stock counts down live on every open shop window
  • Traders can rotate between spots and keep opening hours, on real time or game time
  • Shops lock to jobs and ranks, single items to ml_skills levels
  • The server checks distance, funds and space, so nothing dupes
  • Phone apps and other scripts can open a shop with no vendor at all
  • 0.00ms idle while nobody is shopping

Runs on ESX, QBCore and QBox, or fully standalone.

Key Features

In-game shop creator

Build every shop from one admin panel. Place the vendor, set its look, fill its shelves and it is live. No config files, no restarts to add a shop. Teleport straight to any trader from the panel to check it in the world.

In-game shop creator

Place vendor NPCs anywhere

Drop a trader anywhere on the map with a live placement tool, then pick its character model and an idle animation or scenario. Cycle character models, animations and scenarios on a live preview standing in front of you before saving.

Place vendor NPCs anywhere

Full NPC appearance

Give the vendor a real character: head shape, skin, face features, hair and overlays, clothing and props. One click copies your own look onto the trader. One click rolls a completely random outfit for the trader.

Full NPC appearance

Cart-based player store

Customers browse items by category with search, add to a cart, review an order summary, and confirm. Clean and quick to use.

Cart-based player store

Categories and search

Organize each shop into named categories with a search bar so players find what they want fast, even in large inventories.

Categories and search

Flexible pricing

Charge cash, bank or other accounts, require inventory items, or mix money and materials for a single purchase.

Flexible pricing

Live dynamic stock

Limited stock counts down as players buy and updates instantly on every open shop window. Everyone sees the same shelf.

Live dynamic stock

Scarcity and restock control

Set stock to infinite or a fixed number, choose whether it refills to default on restart, and restock a whole shop on demand. A shelf with six units on it makes an item rare on your whole server.

Scarcity and restock control

Map blips and waypoints

Each trader can show a map blip with its own sprite, color and scale, plus an in-world marker to guide players to the door.

Map blips and waypoints

Wandering traders and black market spots

Keep a trader at one spot, or give it a pool of positions it rotates between on a timer. Players have to find it instead of walking to a permanent blip. Pair it with opening hours and you have a smuggler who is only somewhere for a few hours.

Wandering traders and black market spots

Opening hours

Give a trader active hours and it appears and disappears on its own as the in-game or real clock crosses the window you set.

Opening hours

Job and rank locks

Restrict a whole vendor to specific jobs and minimum ranks. Only the right players can shop there.

Job and rank locks

Skill requirements and discounts

Gate individual items behind skills and reward skilled players with discounts. Reads ml_skills trees directly, and stays optional.

Skill requirements and discounts

Built to scale

Stock and refresh updates reach only the players who need them, keeping performance steady with many shops and players online.


Discord logging

Optional logs for edits, purchases, stock changes, trader management and flagged exploits, each routed to its own channel.


Plug It Into Your Other Scripts

Let your missions and jobs read shop data, check what a player can buy and adjust stock, with changes limited to the scripts you trust.


Mobile and phone shops

Open a shop with no fixed trader at all, straight from a phone app, an inventory item or another resource, while job, opening hours and stock rules still apply, with each mobile shop allowlisted by one config line.


Custom Rules Without Core Edits

Two open hook files cover dynamic pricing, sales tax, purchase gates and per-player item visibility, like hiding contraband from cops. Your edits survive every update.

Custom Rules Without Core Edits

Admins Stay In Sync

Several staff members can edit shops at the same time. Every save, delete and stock change refreshes the panel live for every admin who has it open.

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Tip: Log in with Discord to automatically sync your customer roles!

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