Dependencies
Required
- ml_bridge: Framework abstraction, inventory operations, item definitions, permissions
- ox_lib: Callbacks, model loading, weapon asset loading
- oxmysql: Stores the live admin item catalog (
ml_propscarry_items)
Framework
1ensure oxmysql
2ensure qb-core
3ensure ox_lib
4ensure ml_bridge
5ensure ml_propscarry1ensure oxmysql
2ensure qbx_core
3ensure ox_lib
4ensure ml_bridge
5ensure ml_propscarry1ensure oxmysql
2ensure es_extended
3ensure ox_lib
4ensure ml_bridge
5ensure ml_propscarry1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_propscarryml_bridge detects your framework automatically. No manual setup.
Inventory
ml_bridge reads your items from the inventory you already run, and detects it on its own. Supported: ox_inventory, qb-inventory, lj-inventory, ps-inventory, qs-inventory, codem-inventory, core_inventory, origen_inventory, tgiann-inventory, one_inventory, devix-inventory, jaksam_inventory and ak47_inventory. Nothing in ML PropsCarry changes from one to the next.
The attachments, tint and skin shown on a carried weapon come from what your inventory keeps on that weapon. On an inventory that does not store weapon metadata, the weapon still shows on the body, just without the extras.
Per-player custom positions use FiveM KVP. The live admin item catalog (/carryadmin) persists to a single oxmysql table, ml_propscarry_items, created automatically on first start.